
Add the Saltpepper to the Tube in your inventory which as long as you have added the other ingredients mentioned above, will now turn the tube into Dynamite. Use the Bracelet on the two holes on the dressing table close-up (f2) to open a secret compartment, and take the Saltpepper, Pencil, and Witch’s Coins from inside. Completing the puzzle gets you a Bracelet. Click the dark area at the back of the basement (f4) and use the Lantern on it to start a puzzle (item finding, or match three). After a cutscene with Duncan, he’ll give you a Lantern.

You can also put the Blue Clay on the table now, as it is an ingredient for the paint.īack in the main basement image, use the Spellbook in your inventory to get rid of the monster. Next, use the Cufflink to open and then collect the green Spellbook on the table. Find flash games easily in the FlashArch archive.
#Riddle school 1 series
Riddle School is a game I made under the name JonBro back in 2006, meaning it's been almost ten years This was created to be somewhat loosely based on Pico's School by Tom Fulp, and later developed into an entire series of point-and-click escape games. Play flash games and flash animations without installing Adobe Flash Player. This is everyone's journey-to escape from school.

Come back out and click the table (f3), where you can collect a Key and read a paint recipe (click the recipe a second time to add it to the table for easy access). Riddle School 3 Flash Game Get the key from the principal and get out of school. Take the Witch’s Belongings from the chair (f1), then select the dressing table (f2) and in the close-up take the Blue Clay. Head down, and you’ll find Duncan in a bit of bother. Now use the axe on the wood blocking the doors (e7), which gets you access to the basement.
